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Inclusive design for better user experiences: post-compliance — practical lessons from reality.

15 November 2025 by
ايكو ميديا للتسويق الرقمي, Khaled Taleb
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Introduction


During one of my visits to a local museum not long ago, I was with a friend who is blind. I was used to helping him read the informational plaques aloud, but that visit was a painful reminder that the gap between what we consider a 'good experience' and what the actual user lives may be very wide.

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The observations were simple but revealing.

Audio descriptions — when available — usually focus on function: 'this is a farming tool', 'this is a metal rod'. But no one mentions the shape, size, texture, or even whether the object is large or small enough to lift.

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This raised a pivotal question:

When did we start to think that every user sees everything?

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A gap that is not just about museums... but encompasses the entire digital world.

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When the user cannot see the screen, words become their eyes.

The same disaster occurs when a designer writes alternative text (Alt Text) like:

'Person — chair — cup'.

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This is not a description... this is a list of items.

Notice the difference:

'A woman with long black hair sitting on a wooden chair holding a blue cup.'

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The mental image here is formed more clearly.

And perhaps this is the crux: inclusive design is not empathy... it is precision.

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Inclusive design starts with one question

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What about users who cannot see what I see?

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When a product guide says:

'Assemble the piece as shown in images 1 and 2'

it assumes that everyone can see.

But a phrase like:

'Flip the board, and secure four small screws in the four corners as shown in image 2'

opens the door to a more independent experience — even without images.

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The difference between the two sentences is the difference between a brand that people trust... and a brand that users exclude.

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Assistive tools... but they are not the complete solution.

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There are powerful applications that assist the visually impaired, such as Seeing AI from Microsoft.

Its accuracy has improved, but it remains just an assistant, and is not a substitute for designers' commitment to creating clear, accessible information without intermediaries.

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Tools alone do not address the biases embedded in the experience itself.

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Free will is not a luxury — it is the foundation of the human experience.

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When someone says:

"Why doesn't the blind person use a companion in the museum?"

This is akin to saying:

"Why go by yourself? Always take someone with you."

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The problem is not in the assistance... but in the assumption of permanent disability.

Daily independence — choosing when to go, what to see, when to leave — is what transforms the experience from "survival" to "life."

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Inclusive design means thinking about the excluded... not the majority.

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In one of the sessions, a deaf participant asked:

"I don't use sign language. How am I supposed to receive the information?"

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There was a sign language interpreter, but there was no direct text translation.

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And here the major misunderstanding arose:

Disability is not a one-size-fits-all.

There is a "spectrum" of hearing, vision, and movement experiences, and it cannot be assumed that everyone uses the same tools.

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So the answer was simple:

Having a permanent text option is the most inclusive solution.

Text succeeds where others fail.

Also read the article:The Revolution of Artificial Intelligence in UX/UI Design

Real-world examples

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One of the organisers asked me:

"We installed tactile paving at the entrance, but it might obstruct wheelchairs and buggies. What should we do?"

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The answer was:

Before thinking about the minor inconvenience...

Think about who will be excluded if you are not there.

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Carts pass over it easily.

As for the blind... they won't find the entrance at all.

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Compliance with laws... is not inclusive design.

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Many establishments only place the protruding tiles for the minimum legally required:

In front of a door, next to a staircase, near the bathroom.

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But the wide spaces that represent the real experience — an exhibition, a hall, a long path — without any signs.

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This is not inclusivity...

This is legal beautification.

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True inclusive design relies on:

Analysis, experience, iteration, and listening to people with disabilities themselves.

No government protocol will make the experience human on its own.

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Beyond regulations: we want real human experiences.

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In a meeting with one of the prestigious museums, the marketing director said:

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"We comply with accessibility laws... but the law is the minimum. The question that occupies us is: what can we do beyond the law?"

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This is the essence of inclusive design.

Not what the law requires... but what people need.

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In summary

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Inclusive design is not a set of rules, nor a set of 'musts' that we put in a PDF.

It is a vision that always asks:

Who can be excluded?

And then works to remove that exclusion — no matter how simple — through language, experience, and technology.


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